New version uploaded!
Zentaisen » Devlog
- Money implemented
- Lives implemented
- Shop implemented
- Some assets changed
- new soundtrack in the shop
- New special weapons
- Difficulty adjusted according to Special weapons etc
- Beta Mode7 stage taht can be accessed after the first boss!
Everything in this game is still very BETA but i really want to show you all the progress so i will update this project and upload new versions as i do more work in it
Files
Zentaisen v.2.rar 20 MB
Jun 29, 2021
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Zentaisen
A small shmup rpg demo
Status | Released |
Author | Kimmsoft |
Genre | Shooter, Role Playing |
Tags | Arcade, Experimental, Short, Singleplayer, Top-Down |
More posts
- Update bugfixingJun 26, 2021
Comments
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I got the impression that the version for the competition is more cheerful and dynamic. The environment is better, but where did these cubes come from, they don't fit in any way. This "trail" from objects and the ship, it also seems superfluous to me, if there were some ability, as a result of which this trail would remain. The boss fight has also become boring, long and it feels like the game is starting to be even slower, as if in jelly. So far, I did not go further than the first boss.
The font is not very good. And it is better to return the settings to full screen mode and back.
Good luck in development =)
Ok thanks, too bad you found it boring :/ the cubes are a placeholder sprite, since the game is still i development. The enemy sprites may change when more time is put into the game. The trail after the ship comes when you gain more speed upgrades. The point is to gain more experience and level up, as well as get money to be able to buy more upgrades. You should be able to clear the first stage without upgrades. If you dont make it in the first turn, the thought is that you should make it the second turn, i will have to adjust and balance things still though, that i am very aware of. And also the fullscreen yes, i had to disable it for now since i had a huge bug with it ! :) But anyways, thanks for playing and i will think about the critique.
Perhaps, for the sake of leveling up, you changed the initial characteristics of the ship, so the game seems less fun. Since you continue to develop, then all claims are just comparison with the competitive version (I would write these comments if I saw this version at the competition). I believe that in the future all this will be corrected. Good luck with development =)
All is good! :) A game can not be a fit for everyone, but still all feedback is important to listen too. Also, i have only had about a total of 1 ½ weeks devtime on Zentaisen due to the competition and other stuff in life.
When you add new features and try them out, something else can feel less good and so on! Leveling up right now only raises the Max HP, and with money you can buy Weapon powerups such as bullet power, ship speed, extra lifes, bullet spread etc. The first version just threw you all the upgrades directly and i thought that everything just felt "too easy" almost.
But still, it needs to be balanced to not make it feel boring or lengthy in a bad way.
Thanks :)
I like the shop and I like where you're going with the mode7 stage. On my first attempt to get to the mode7 stage - right before the boss would've appeared I got hit by an enemy, damage boosted through a wall, and got soft locked outside of the play area. I'm going to guess that there was some knockback that pushed the player ship by a value larger than the width of the collision mask on the wall sprite and you could fix it by either increasing the size of the wall's collision mask (easy) or putting together a raycast system for collisions (less easy).
Ah dang it. Happened to me too. Only at the boss what the hell. I am definitely going to add tile collisions instead later for more robust collisions. I do cover the whole area with collisionboxes. Stretched though I think I may know the issue. Thanks for playing Z one more time. I hope you liked the Jazzy shop melody ;)!
Here are some screenshots of the new version.